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Food drink Obsidian’s Grounded is a survival video game crossed with Honey, I Shrunk the Kids


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Food drink Obsidian’s Grounded is a survival video game crossed with Honey, I Shrunk the Kids

Obsidian is a studio best-known for deep, intriguing role-playing games like Fallout: New Vegas and, most recently, The Outer Worlds. But the studio’s next release moves in a completely different direction. At X019 in London, Obsidian revealed Grounded, a survival game set in a suburban backyard where a group of four friends has to fend…

Food  drink Obsidian’s Grounded is a survival video game crossed with Honey, I Shrunk the Kids

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Obsidian is a studio best-known for deep, interesting role-playing games like Fallout: New Vegas and, most just recently, The External Worlds But the studio’s next release relocations in a completely different instructions. At X019 in London, Obsidian exposed Grounded, a survival game embeded in a rural backyard where a group of 4 friends has to fend for themselves after being diminished down to the size of an ant. “It’s a little bit various than what you’re used to seeing from Obsidian,” says director Adam Brennecke.

Grounded, which is the very first brand-new property from Obsidian given that the studio was obtained by Microsoft, is a four-player co-op experience that can be played in both first- and third-person. Like a lot of survival games, you’ll construct a base, craft gear, collect resources, and hunt and cook food. What Obsidian hopes will make the video game stick out is the setting.

The game has a very Honey, I Shrunk the Kids ambiance. The 4 main characters were all shrunken as part of an experiment and are now forced to make it through the untamed wilds that are actually a standard American rural backyard. Seen from this new perspective, things feel very different: bugs end up being huge monsters, while a basic baseball is a big structure. A patch of lawn is a forest to pass through, and weedkiller turns an area into a hazardous zone.

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According to Brennecke, part of the appeal of the setting for the studio was its ease of access. “It’s something that everybody is familiar with,” he discusses. “Everyone has an expectation for what they’ll see in this world. It’s really friendly, even on a global scale. Everybody knows what pests do, how they act; even the manufactured objects you discover in the lawn recognize. It’s a quite cool environment as a video game designer to come up with ideas. It’s a setting where everybody on the team, and even outside the group, can be a designer and contribute ideas.”

It’s also far more intricate than it may appear. In spite of being established by a relatively small 12- individual team, Grounded features what Brennecke explains as a robust and reasonable community. “It’s a huge ecosystem where the insect life is being simulated beyond the view of the player,” he states. “We desire to make pests to act like all of us anticipate insects to behave. So an ant nest will send scout ants to search for food, and will fight the gamer over food. They interact through a pheromone system with other any nests. And there’s a day/ night cycle where this environment is continuously changing. Things come out in the evening like giant spiders and fireflies.”

Grounded will be readily available in spring2020 It’s concerning Video game Pass on both Xbox One and PC, and it will likewise be readily available through Steam early gain access to.

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